AI Insights · Timothy · April 2022
Top 5 Android Sandbox Games in Colombia Q1 2022
Explore the performance of the top 5 sandbox games on Android in Colombia during Q1 2022, featuring insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox games on the Android platform in Colombia showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Roblox experienced a significant number of weekly downloads, starting at 84K in late December and gradually declining to about 43.5K by the end of March. Weekly revenue for Roblox fluctuated, peaking at around $6K at the end of December and stabilizing around $4.2K to $5.3K throughout the rest of the quarter. The game maintained a robust user base, with weekly active users hovering around 2M.
Minecraft had more modest weekly downloads, ranging from 72 to 219. Its weekly revenue showed a downward trend, starting at $3.1K at the end of December and reducing to approximately $1.7K by the end of March. Active users for Minecraft saw a slight decline from 19.7K to 15.4K over the quarter.
Terraria had minimal weekly downloads, peaking at 37 in late February. The game’s weekly revenue was relatively stable, ranging from $74 to $184. Terraria's active users remained consistent, with a slight increase from 149 in late December to 155 by the end of March.
Garena Blockman GO saw a notable number of weekly downloads, starting at 13.3K in late January and declining to about 5K by the end of March. Weekly revenue varied, peaking at $93 in late February before settling around $56 by the end of the quarter. The game’s active user base grew significantly, starting at 12.3K in mid-January and reaching 27.1K by the end of March.
Block Craft 3D: Building Game had strong weekly downloads, peaking at 23.8K in early February and stabilizing around 21.5K by the end of March. Weekly revenue fluctuated, hitting a high of $158 in early February and settling around $12 by the end of March. The game maintained a healthy number of active users, with figures ranging from 118.8K to 151.2K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.